![]() ![]() ![]() ![]() When the max militia at a planet is reached, the militia will seek an adjacent gravwell target to attack unless they are already engaged. ![]() The frequency of spawning is proportional to the maximum fleet capacity researched in the current match ranging from 10 to 4 minutes with a 25% variance.Ĭapturing a valid militia world will cause future spawned militia at that world to join your side as uncontrollable units so long as you control that planet. 025 population at that planet) a scalar proportional to the maximum fleet capacity researched * a scalar based on the number of planets in the galaxy. The max militia capacity at a planet is: (20 fleet supply +. This is mutually exclusive with Social and Industry specialization.Īdded Rampant Militias (Outlaw Sectors DLC Only):Įvery potentially colonizable world except homeworlds and pirate worlds will periodically spawn a random fleet of militia units with a fleet supply value of 20.Ī given planet will not exceed a militia max capacity for that planet. The maximum amount of global trade profit that can be stolen is 40% across all players.Įach stage of Smuggling adds a 25% tax penalty for that planet up to a max of 75%. Steal up to 4.5% (1.5% * 3 stages) of global trade income (all players trade income combined) per planet. Added Smuggling Specialization planet development (Outlaw Sectors DLC Only): ![]()
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